Crystal Beast Deck Breakdown

Cards Usage Statistic

Main Deck

Crystal Beast Amber Mammoth
Crystal Beast Amber Mammoth
Crystal Beast Amber Mammoth
EARTH 4
Crystal Beast Amber Mammoth
  • ATK:

  • 1700

  • DEF:

  • 1600


When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Crystal Beast Amethyst Cat
Crystal Beast Amethyst Cat
Crystal Beast Amethyst Cat
EARTH 3
Crystal Beast Amethyst Cat
  • ATK:

  • 1200

  • DEF:

  • 400


This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Crystal Beast Cobalt Eagle
Crystal Beast Cobalt Eagle
Crystal Beast Cobalt Eagle
WIND 4
Crystal Beast Cobalt Eagle
  • ATK:

  • 1400

  • DEF:

  • 800


Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Crystal Beast Emerald Tortoise
Crystal Beast Emerald Tortoise
Crystal Beast Emerald Tortoise
WATER 3
Crystal Beast Emerald Tortoise
  • ATK:

  • 600

  • DEF:

  • 2000


Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Crystal Beast Rainbow Dragon
Crystal Beast Rainbow Dragon
Crystal Beast Rainbow Dragon
LIGHT 8
Crystal Beast Rainbow Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.

Crystal Beast Ruby Carbuncle
Crystal Beast Ruby Carbuncle
Crystal Beast Ruby Carbuncle
LIGHT 3
Crystal Beast Ruby Carbuncle
  • ATK:

  • 300

  • DEF:

  • 300


When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Crystal Beast Sapphire Pegasus
Crystal Beast Sapphire Pegasus
Crystal Beast Sapphire Pegasus
WIND 4
Crystal Beast Sapphire Pegasus
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Crystal Beast Topaz Tiger
Crystal Beast Topaz Tiger
Crystal Beast Topaz Tiger
EARTH 4
Crystal Beast Topaz Tiger
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Rainbow Dragon
Rainbow Dragon
Rainbow Dragon
LIGHT 10
Rainbow Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Awakening of the Crystal Ultimates
Awakening of the Crystal Ultimates
Awakening of the Crystal Ultimates
Spell Quick
Awakening of the Crystal Ultimates

    Reveal 1 "Ultimate Crystal" monster in your hand, then activate 1 of these effects. If you control an "Ultimate Crystal" monster, you can activate 1 or 2 of these effects in sequence, instead (and do not have to reveal a monster). ● Take 1 "Rainbow Bridge" card or 1 "Rainbow Refraction" from your Deck, and either add it to your hand or send it to the GY. ● Special Summon 1 "Crystal Beast" Monster Card from your hand, Deck, GY, or Spell & Trap Zone. You can only activate 1 "Awakening of the Crystal Ultimates" per turn.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Crystal Bond
      Crystal Bond
      Crystal Bond
      Spell Normal
      Crystal Bond

        Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.

        Golden Rule
        Golden Rule
        Golden Rule
        Spell Equip
        Golden Rule

          (This card is always treated as a "Crystal" card.) Place 2 "Crystal Beast" monsters from your Deck face-up in your Spell & Trap Zone as Continuous Spells, then Special Summon 1 "Crystal Beast" monster from your hand or GY with a different name than those cards, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can only activate 1 "Golden Rule" per turn.

          Rainbow Bridge
          Rainbow Bridge
          Rainbow Bridge
          Spell Normal
          Rainbow Bridge

            Add 1 "Crystal" Spell/Trap from your Deck to your hand.

            Rainbow Bridge of the Heart
            Rainbow Bridge of the Heart
            Rainbow Bridge of the Heart
            Spell Continuous
            Rainbow Bridge of the Heart

              During your Main Phase, you can Normal Summon 1 "Crystal Beast" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each of the following effects of "Rainbow Bridge of the Heart" once per turn. During your Main Phase: You can destroy 1 "Crystal Beast" card you control or in your hand, and if you do, add 1 "Crystal" Spell/Trap from your Deck to your hand. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can target 1 card your opponent controls; return both that card and this card to the hand.

              Crystal Miracle
              Crystal Miracle
              Crystal Miracle
              Trap Counter
              Crystal Miracle

                When a Spell/Trap Card, or monster effect, is activated: Destroy 1 "Crystal Beast" card you control, and if you do, negate that activation, and if you do that, destroy that card. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Crystal Miracle" once per turn.

                Infinite Impermanence
                Infinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                  Extra Deck

                  Rainbow Overdragon
                  Rainbow Overdragon
                  Rainbow Overdragon
                  LIGHT 12
                  Rainbow Overdragon
                  • ATK:

                  • 4000

                  • DEF:

                  • 0


                  7 "Crystal Beast" monsters (This card is always treated as an "Ultimate Crystal" card.) Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster (in which case you do not use "Polymerization"). Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck.

                  Ultimate Crystal Rainbow Dragon Overdrive
                  Ultimate Crystal Rainbow Dragon Overdrive
                  Ultimate Crystal Rainbow Dragon Overdrive
                  LIGHT 12
                  Ultimate Crystal Rainbow Dragon Overdrive
                  • ATK:

                  • 4000

                  • DEF:

                  • 0


                  1 "Ultimate Crystal" monster + 7 "Crystal Beast" monsters Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an "Ultimate Crystal" monster, by banishing the above monsters from your field and/or GY. While 7 or more of your "Crystal Beast" monsters with different names are banished, this card gains 7000 ATK. If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished "Crystal Beast" monsters.

                  Cherubini, Ebon Angel of the Burning Abyss
                  Cherubini, Ebon Angel of the Burning Abyss
                  Cherubini, Ebon Angel of the Burning Abyss
                  DARK
                  Cherubini, Ebon Angel of the Burning Abyss
                  • ATK:

                  • 500

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 Level 3 monsters Monsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per turn.

                  Cross-Sheep
                  Cross-Sheep
                  Cross-Sheep
                  EARTH
                  Cross-Sheep
                  • ATK:

                  • 700

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.

                  I:P Masquerena
                  I:P Masquerena
                  I:P Masquerena
                  DARK
                  I:P Masquerena
                  • ATK:

                  • 800

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                  S:P Little Knight
                  S:P Little Knight
                  S:P Little Knight
                  DARK
                  S:P Little Knight
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Left

                  Right


                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                  Saryuja Skull Dread
                  Saryuja Skull Dread
                  Saryuja Skull Dread
                  EARTH
                  Saryuja Skull Dread
                  • ATK:

                  • 2800

                  • LINK-4

                  Link Arrow:

                  Top

                  Bottom-Left

                  Bottom

                  Bottom-Right


                  2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

                  Worldsea Dragon Zealantis
                  Worldsea Dragon Zealantis
                  Worldsea Dragon Zealantis
                  WATER
                  Worldsea Dragon Zealantis
                  • ATK:

                  • 2500

                  • LINK-4

                  Link Arrow:

                  Top

                  Left

                  Right

                  Bottom


                  1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.

                  Number 41: Bagooska the Terribly Tired Tapir
                  Number 41: Bagooska the Terribly Tired Tapir
                  Number 41: Bagooska the Terribly Tired Tapir
                  EARTH
                  Number 41: Bagooska the Terribly Tired Tapir
                  • ATK:

                  • 2100

                  • DEF:

                  • 2000


                  2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

                  Number 60: Dugares the Timeless
                  Number 60: Dugares the Timeless
                  Number 60: Dugares the Timeless
                  FIRE
                  Number 60: Dugares the Timeless
                  • ATK:

                  • 1200

                  • DEF:

                  • 1200


                  2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.

                  Main: 40 Extra: 15

                  1 cardCrystal Beast Amber Mammoth 1 cardCrystal Beast Amber Mammoth
                  Crystal Beast Amber Mammoth
                  EARTH 4
                  Crystal Beast Amber Mammoth
                  • ATK:

                  • 1700

                  • DEF:

                  • 1600


                  When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


                  1 cardCrystal Beast Amethyst Cat 1 cardCrystal Beast Amethyst Cat
                  Crystal Beast Amethyst Cat
                  EARTH 3
                  Crystal Beast Amethyst Cat
                  • ATK:

                  • 1200

                  • DEF:

                  • 400


                  This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


                  1 cardCrystal Beast Cobalt Eagle 1 cardCrystal Beast Cobalt Eagle
                  Crystal Beast Cobalt Eagle
                  WIND 4
                  Crystal Beast Cobalt Eagle
                  • ATK:

                  • 1400

                  • DEF:

                  • 800


                  Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


                  1 cardCrystal Beast Emerald Tortoise 1 cardCrystal Beast Emerald Tortoise
                  Crystal Beast Emerald Tortoise
                  WATER 3
                  Crystal Beast Emerald Tortoise
                  • ATK:

                  • 600

                  • DEF:

                  • 2000


                  Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


                  2 cardCrystal Beast Rainbow Dragon 2 cardCrystal Beast Rainbow Dragon
                  Crystal Beast Rainbow Dragon
                  LIGHT 8
                  Crystal Beast Rainbow Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 0


                  If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.


                  2 cardCrystal Beast Ruby Carbuncle 2 cardCrystal Beast Ruby Carbuncle
                  Crystal Beast Ruby Carbuncle
                  LIGHT 3
                  Crystal Beast Ruby Carbuncle
                  • ATK:

                  • 300

                  • DEF:

                  • 300


                  When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


                  3 cardCrystal Beast Sapphire Pegasus 3 cardCrystal Beast Sapphire Pegasus
                  Crystal Beast Sapphire Pegasus
                  WIND 4
                  Crystal Beast Sapphire Pegasus
                  • ATK:

                  • 1800

                  • DEF:

                  • 1200


                  When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


                  1 cardCrystal Beast Topaz Tiger 1 cardCrystal Beast Topaz Tiger
                  Crystal Beast Topaz Tiger
                  EARTH 4
                  Crystal Beast Topaz Tiger
                  • ATK:

                  • 1600

                  • DEF:

                  • 1000


                  If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


                  2 cardRainbow Dragon 2 cardRainbow Dragon
                  Rainbow Dragon
                  LIGHT 10
                  Rainbow Dragon
                  • ATK:

                  • 4000

                  • DEF:

                  • 0


                  (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


                  3 cardCrystal Master 3 cardCrystal Master
                  Crystal Master
                  DARK 35
                  Crystal Master
                  • ATK:

                  • 1300

                  • DEF:

                  • 1000


                  [ Pendulum Effect ] Your opponent cannot target "Ultimate Crystal" monsters or "Crystal Beast" cards you control with card effects. [ Monster Effect ] You can Tribute this card; add 1 "Ultimate Crystal" monster, "Crystal Beast" monster, or "Crystal" Spell/Trap from your Deck to your hand.


                  1 cardEffect Veiler 1 cardEffect Veiler
                  Effect Veiler
                  LIGHT 1
                  Effect Veiler
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                  3 cardGhost Mourner & Moonlit Chill 3 cardGhost Mourner & Moonlit Chill
                  Ghost Mourner & Moonlit Chill
                  WIND 3
                  Ghost Mourner & Moonlit Chill
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


                  2 cardGhost Ogre & Snow Rabbit 2 cardGhost Ogre & Snow Rabbit
                  Ghost Ogre & Snow Rabbit
                  LIGHT 3
                  Ghost Ogre & Snow Rabbit
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                  3 cardAwakening of the Crystal Ultimates 3 cardAwakening of the Crystal Ultimates
                  Awakening of the Crystal Ultimates
                  Spell Quick
                  Awakening of the Crystal Ultimates

                    Reveal 1 "Ultimate Crystal" monster in your hand, then activate 1 of these effects. If you control an "Ultimate Crystal" monster, you can activate 1 or 2 of these effects in sequence, instead (and do not have to reveal a monster). ● Take 1 "Rainbow Bridge" card or 1 "Rainbow Refraction" from your Deck, and either add it to your hand or send it to the GY. ● Special Summon 1 "Crystal Beast" Monster Card from your hand, Deck, GY, or Spell & Trap Zone. You can only activate 1 "Awakening of the Crystal Ultimates" per turn.


                    1 cardCalled by the Grave
                    1 cardCalled by the Grave
                    Called by the Grave
                    Spell Quick
                    Called by the Grave

                      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                      Tag(s):

                      3 cardCrystal Bond 3 cardCrystal Bond
                      Crystal Bond
                      Spell Normal
                      Crystal Bond

                        Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.


                        3 cardGolden Rule 3 cardGolden Rule
                        Golden Rule
                        Spell Equip
                        Golden Rule

                          (This card is always treated as a "Crystal" card.) Place 2 "Crystal Beast" monsters from your Deck face-up in your Spell & Trap Zone as Continuous Spells, then Special Summon 1 "Crystal Beast" monster from your hand or GY with a different name than those cards, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can only activate 1 "Golden Rule" per turn.


                          3 cardRainbow Bridge 3 cardRainbow Bridge
                          Rainbow Bridge
                          Spell Normal
                          Rainbow Bridge

                            Add 1 "Crystal" Spell/Trap from your Deck to your hand.


                            3 cardRainbow Bridge of the Heart 3 cardRainbow Bridge of the Heart
                            Rainbow Bridge of the Heart
                            Spell Continuous
                            Rainbow Bridge of the Heart

                              During your Main Phase, you can Normal Summon 1 "Crystal Beast" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each of the following effects of "Rainbow Bridge of the Heart" once per turn. During your Main Phase: You can destroy 1 "Crystal Beast" card you control or in your hand, and if you do, add 1 "Crystal" Spell/Trap from your Deck to your hand. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can target 1 card your opponent controls; return both that card and this card to the hand.


                              1 cardCrystal Miracle 1 cardCrystal Miracle
                              Crystal Miracle
                              Trap Counter
                              Crystal Miracle

                                When a Spell/Trap Card, or monster effect, is activated: Destroy 1 "Crystal Beast" card you control, and if you do, negate that activation, and if you do that, destroy that card. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Crystal Miracle" once per turn.


                                1 cardRainbow Overdragon 1 cardRainbow Overdragon
                                Rainbow Overdragon
                                LIGHT 12
                                Rainbow Overdragon
                                • ATK:

                                • 4000

                                • DEF:

                                • 0


                                7 "Crystal Beast" monsters (This card is always treated as an "Ultimate Crystal" card.) Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster (in which case you do not use "Polymerization"). Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck.


                                1 cardUltimate Crystal Rainbow Dragon Overdrive 1 cardUltimate Crystal Rainbow Dragon Overdrive
                                Ultimate Crystal Rainbow Dragon Overdrive
                                LIGHT 12
                                Ultimate Crystal Rainbow Dragon Overdrive
                                • ATK:

                                • 4000

                                • DEF:

                                • 0


                                1 "Ultimate Crystal" monster + 7 "Crystal Beast" monsters Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an "Ultimate Crystal" monster, by banishing the above monsters from your field and/or GY. While 7 or more of your "Crystal Beast" monsters with different names are banished, this card gains 7000 ATK. If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished "Crystal Beast" monsters.


                                1 cardCherubini, Ebon Angel of the Burning Abyss 1 cardCherubini, Ebon Angel of the Burning Abyss
                                Cherubini, Ebon Angel of the Burning Abyss
                                DARK
                                Cherubini, Ebon Angel of the Burning Abyss
                                • ATK:

                                • 500

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

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                                2 Level 3 monsters Monsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per turn.


                                1 cardI:P Masquerena 1 cardI:P Masquerena
                                I:P Masquerena
                                DARK
                                I:P Masquerena
                                • ATK:

                                • 800

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                1 cardKnightmare Gryphon 1 cardKnightmare Gryphon
                                Knightmare Gryphon
                                LIGHT
                                Knightmare Gryphon
                                • ATK:

                                • 2500

                                • LINK-4

                                Link Arrow:

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                                Left

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                                Bottom


                                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.


                                1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                Knightmare Phoenix
                                FIRE
                                Knightmare Phoenix
                                • ATK:

                                • 1900

                                • LINK-2

                                Link Arrow:

                                Top

                                Right


                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                Knightmare Unicorn
                                DARK
                                Knightmare Unicorn
                                • ATK:

                                • 2200

                                • LINK-3

                                Link Arrow:

                                Left

                                Right

                                Bottom


                                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                1 cardMoon of the Closed Heaven 1 cardMoon of the Closed Heaven
                                Moon of the Closed Heaven
                                LIGHT
                                Moon of the Closed Heaven
                                • ATK:

                                • 1200

                                • LINK-2

                                Link Arrow:

                                Top

                                Top-Right


                                2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                                1 cardSaryuja Skull Dread 1 cardSaryuja Skull Dread
                                Saryuja Skull Dread
                                EARTH
                                Saryuja Skull Dread
                                • ATK:

                                • 2800

                                • LINK-4

                                Link Arrow:

                                Top

                                Bottom-Left

                                Bottom

                                Bottom-Right


                                2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                Underworld Goddess of the Closed World
                                LIGHT
                                Underworld Goddess of the Closed World
                                • ATK:

                                • 3000

                                • LINK-5

                                Link Arrow:

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                                Top-Right

                                Right

                                Bottom

                                Bottom-Right


                                4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                1 cardWorldsea Dragon Zealantis 1 cardWorldsea Dragon Zealantis
                                Worldsea Dragon Zealantis
                                WATER
                                Worldsea Dragon Zealantis
                                • ATK:

                                • 2500

                                • LINK-4

                                Link Arrow:

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                                Left

                                Right

                                Bottom


                                1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                                1 cardNumber 101: Silent Honor ARK 1 cardNumber 101: Silent Honor ARK
                                Number 101: Silent Honor ARK
                                WATER
                                Number 101: Silent Honor ARK
                                • ATK:

                                • 2100

                                • DEF:

                                • 1000


                                2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                1 cardNumber 41: Bagooska the Terribly Tired Tapir 1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                Number 41: Bagooska the Terribly Tired Tapir
                                EARTH
                                Number 41: Bagooska the Terribly Tired Tapir
                                • ATK:

                                • 2100

                                • DEF:

                                • 2000


                                2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                1 cardNumber 60: Dugares the Timeless 1 cardNumber 60: Dugares the Timeless
                                Number 60: Dugares the Timeless
                                FIRE
                                Number 60: Dugares the Timeless
                                • ATK:

                                • 1200

                                • DEF:

                                • 1200


                                2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                1 cardTime Thief Redoer 1 cardTime Thief Redoer
                                Time Thief Redoer
                                DARK
                                Time Thief Redoer
                                • ATK:

                                • 2400

                                • DEF:

                                • 2000


                                2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.



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